PC-Gaming World, World Of Imagination

You! You there! Yes, you get in front of your computer every day, click on the icon of your favorite game and play it. But ever thought how was it made? What sort of godlike imagination required for it to create a new story, new characters and new environment, from NOTHING? Ever saw a computer game as codes? It is nothing but endless logical functions and possibility equations, true, false, and such.

These are what all of computer games do have, but their quality measures how good the game is. Compare it with normal games as we have in life. Football? Basketball? Handball? Pinball? Pool? Until now, people seem not very creative as these are all about doing things with a ball. Shooting it to a gate, throwing it through a circle, hitting it to get it in a pin. It varies a bit more yes, dart, swim fun, tag, roadrunner. But are these enough to entertain a person in 21th century? All with this technology? Sometimes so, yes. But what about computer games? An innocent programmer, sitting in front of his personal computer. Writing none sense, very fast, with his fingers. Then another programmer joins him, then another, and another programmer. An art designer comes in and starts to draw things for the programmers. An author comes in and starts writing for the programmers. A musician comes in and starts writing songs for the programmers. But are these really for programmers? For whom do those programmers work for, with all this cast? Of course, the answer is simple, you. The art designer, musician, author, hands in their work to the programmers. And those men, write them all as functions, inscribe into one small disk, with help of many other cast, such as creative members and effect makers, sounders. They add movement to what the artist draw. They add visual for what author tells. They add the life, to what musician sings. They do their best to add every single reflections and effects as graphics, try to make the story a paradox. Then comes the advertisement officers, they tell the world that what game is created. They tell you about the world. Then comes deliveries and you reach the game. That disk you hold in your hand contains hardworking of a cast at least 10 man, of their months. They have to offer the players something that will really enjoy them, something that would worth their money. Could you do that yo It is easy complaining about bugs and ridicule in games when sitting in front of your computer at your happy place and playing the game. But when writing them you have to check that billion possibility which might create a bug. If you want to help a certain game that you would like it to be bug-free, just go and try their beta. That is what game producers offer for players to improve the game before releasing it. Which is actually also a good way to try out the game before you buy it so it is highly recommended in most communities. And with invention of internet almost all big-scale computer game producers started to create customer / player forums for advices, recommendations or reports of bugs and such. And, now even that they started to recruit programmers that actually been playing lots of computer games in their youth. Since that they are way into this job they can do better in gaming imagination and creativity. just think of those poor first programmers that wrote the very first games. They haven’t played any computer game themselves that they can take after, they had no idea what kind of things it would be and they had no idea what would a player actually look for, in a computer game. But since that nowadays it is an improved industry, it is possible to recruit experienced gamers into the ranks of programmers.

To summarise, writing a computer game is a new world of your own and therefore must be respected first before gaying about the mistakes of it.

Samantha White is developing download free games for flash games since 2001.

Share this post:
  • Print
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Read the original article

Leave a Reply